Epic, the developer of Fortnite, took a chance and believed that their product would sell to their target market without the aid of a centralized storefront system such as Google Play. The game was released on beta and attracted approximately 23 million Android users and 15 million downloads a short 21 days later. This is a huge win when made in comparison to IOS subscribers who, a month into the game’s release, barely made it to 11 million.
The difficulty in using the Android port comes from the nature of its fragmented hardware and according to the developers, they endured migraines despite working with software upgrades to Android 8 and newer versions.
Top of the list of migraine-inducing challenges is the limitations in memory management which harbors the adequate capacity needed for the game. More to that, the apps running in the background cause serious problems to the game’s progression.
When it came to the game’s drivers, Vulkan API, which is fairly new and heavily supported by Android, ran into several bugs.
Epic had to go with OpenGL which they said had been around for long enough allowing for better optimization and implementation.
Malware developers have not been sleeping on the job and with a large pool of Android fans to sign up, they have come up with fake Fortnite for Android installers. 47 of these websites have been taken down and people brought to book but they seem to be the same perpetrators. With the growing popularity, Epic have teamed up with browser makers and third-party anti-fraud detectives to kill these sites immediately they pop up.
Shannon Toohey is Editor-In-Chief of FanFest.com. She graduated from Hofstra University in 2015 with a B.A. in Journalism from the Lawrence Herbert School of Communications. Shannon has been a proud member of the Fan Fest team since 2013. Tweet her in your prettiest bird voice: @shannontoo