LEGO DC Super-Villains Makes Being Bad Fun: A Review
Let’s face it, we all love the LEGO video games. They’re fun, mindless gaming and off a whole lot of laughs as we play through some of our favorite stories, from Star Wars to Jurassic Park to DC and Marvel. In the latest release, LEGO has returned to the DC Universe, but this time, it’s not our favorite heroes we control. Instead, LEGO DC Super-Villains lets you take control of the worst of the worst as the Justice League has disappeared. In their place is the Crime Syndicate, who have come from a different Earth and intend to make this one their own. Now, it’s up to the villains to stop the new “heroes” and bring the Justice League back.
It was fun getting to play as some of DC’s most notorious villains. Some of the character move sets are so different from anything that’s been done in that past that it brought new life to the franchise. There was also a whole lot of thought put into each of the villains and how they would behave. It was little touches like Harley Quinn being on roller skates the whole time to Clayface loping around and moving like he really was clay that made me really enjoy the game. There was also the ability for certain characters to vandalize paintings during the missions and in the hub that made me laugh. There was a whole lot of color and jokes, something that hasn’t really been around in the previous LEGO DC games (not that that’s bad, but it’s just because they focus on Batman).
The story is good as you face off against the Crime Syndicate, but it was also really cool to face off against classic heroes during the first couple of game missions. At the Iceberg Lounge, it’s Nightwing and Batgirl, at S.T.A.R. Labs, it’s the Teen Titans. Then of course there are the boss fights against the Syndicate, which are also a whole lot of fun, and some even add an extra challenge by having you do puzzles in order to inflict damage. There’s an entire level devoted to the Sea King boss fight.
In the LEGO games, character customization is a side-thing you can do, but Super-Villains brings that to the forefront as the first thing you do is create your own character. I didn’t really realize at the time that this character would be a major part of the main game, so didn’t really put too much thought into it. As you progress throughout the story, your custom character (whom I named Dave) gains more and more abilities to help defeat the Crime Syndicate, and the even bigger evil lurking in the shadows.
There are several character packs available for Super-Villains which include Justice League Dark and the DC TV universe. The first mission pack was released just recently with Aquaman. There is a planned release for content that pairs with Shazam! when that hits theaters. I haven’t yet played the Aquaman companion, but I’m excited to see what they do.
If you’re a fan of the LEGO games, this one puts a spin on an already fun franchise. It’s definitely worth the play.